Worth the Candle by Alexander Wales (cthulhuraejepsen)
Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
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Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
Parahuman powers (triggered by trauma); powers synergize, combine, and scale through creative application rather than raw stat growth
Same attunement system as Arcane Ascension but focused on legendary weapon acquisition and swordplay progression
VRMMO stat system with crafting, shaman class abilities, and guild-based PvP
Soul-based magic system; MC absorbs souls of the dead to gain their abilities and memories
System-based with stat allocation, skills, and a unique tempering mechanic (body enhancement through absorbed elements)
Floor-based system where each floor grants new abilities and challenges; party-based progression
Soulhome architecture: practitioners build internal "houses" in their soul space; each room, material, and design choice determines abilities
Scenario-based system with constellations (gods) as sponsors; probability manipulation and narrative causality as power
System-based classes and skills that level through use; the Inn itself is a class