Worth the Candle by Alexander Wales (cthulhuraejepsen)
Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
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Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
Parahuman powers (triggered by trauma); powers synergize, combine, and scale through creative application rather than raw stat growth
Same attunement system as Arcane Ascension but focused on legendary weapon acquisition and swordplay progression
VRMMO stat system with crafting, shaman class abilities, and guild-based PvP
Soul-based magic system; MC absorbs souls of the dead to gain their abilities and memories
System-based with stat allocation, skills, and a unique tempering mechanic (body enhancement through absorbed elements)