Iron Prince (Warformed: Stormweaver) by Bryce O’Connor & Luke Chmilenko
CAD system, bio-tech combat devices that grow with their users, ranked by type (Brawler, Duelist, Saber, etc.) with measurable stats
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CAD system, bio-tech combat devices that grow with their users, ranked by type (Brawler, Duelist, Saber, etc.) with measurable stats
Game-world magic; MC uses wiki-level knowledge of hidden spells, items, and quest chains
VRMMO stat-based system; goblin race progression plus settlement management mechanics
Affinity-based magic system, each mage has natural affinity for specific materials/forces and must learn to apply them creatively
Divine mark system: the Fool's mark boosts his ability to learn any skill but blocks magic, combat, and divinity, which he works around through crafting, golemancy, and alchemy
Multi-disciplinary magic (structured magic, mind magic, combat, alchemy, golem-crafting) learned across time loop iterations
Stat-based system with classes, skills, and settlement management
Scenario-based system with constellations (gods) as sponsors; probability manipulation and narrative causality as power
Classical qi cultivation with ranked realms, Dao comprehension, and multiple cultivation paths
System-based with stats, skills, classes; heavy alchemy/crafting alongside combat
Noble castes hold inborn gifts (Ingonyama, Inkosi and others); ungifted Tau advances through relentless training, including fighting demons in the spirit realm Isihogo
LitRPG system with levels and skills plus wuxia-style martial cultivation; humanity fights through the 7 Layers
Level-based system with classes and skills; Salvos advances through monster evolutions that change her form
System apocalypse with territory claiming, building construction, and personal stat progression
Unique system-granted leveling (only MC can level); shadow army summoning
Qi cultivation in a modern urban setting where qi is money; corporations and modern martial sects control power, and advancement requires expensive resources
Superhuman abilities (Supers vs Powereds); HCP program ranks students through combat trials, academics, and team exercises
System-based with necromancy focus; MC is an ancient lich reborn into a system world with most of his knowledge but minimal power
Galactic system integration with classes, skills, credits, and dungeon-based advancement
Stat-based LitRPG system shared with The Good Guys; rogue-style progression built on deception, stealth, and thievery
Mana core cultivation with elemental affinities, advancing through core stages (dark to white); later transitions to aether manipulation
Classic stat-based LitRPG with levels, classes, and skills
Great Souls, reborn legendary defenders, rediscover their powers through Academy training and battle across the layers of hell
Classic stat-based LitRPG with detailed tables, skill trees, crafting, and settlement management