Mother of Learning by Domagoj Kurmaic (nobody103)
Multi-disciplinary magic (structured magic, mind magic, combat, alchemy, golem-crafting) learned across time loop iterations
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Multi-disciplinary magic (structured magic, mind magic, combat, alchemy, golem-crafting) learned across time loop iterations
Divine mark system (The Fool's mark accelerates learning of non-combat skills) combined with golemancy, alchemy, and blood magic
Affinity-based magic system — each mage has natural affinity for specific materials/forces and must learn to apply them creatively
VRMMO stat-based system; goblin race progression plus settlement management mechanics
System apocalypse with territory claiming, building construction, and personal stat progression
Spell-based magic system with ranked advancement (D through S); MC uses game knowledge to select optimal spell progression
CAD system — bio-tech combat devices that grow with their users, ranked by type (Brawler, Duelist, Saber, etc.) with measurable stats
Three coexisting systems: Classes (LitRPG stats), Cultivation (qi advancement), and Skills (technique mastery). Characters can mix all three.
Soul grafting — absorbing abilities from defeated enemies and integrating them into a growing soul architecture
Essence-based system with ranked advancement (Iron through Diamond+), class abilities, constellation powers