Worth the Candle by Alexander Wales (cthulhuraejepsen)
Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
Browse our curated database of Gamelit series with reading orders, status tracking, and recommendations.
Tabletop RPG-inspired stat system with skills, leveling, and game-like mechanics; deeply meta-aware
VRMMO stat system with crafting, shaman class abilities, and guild-based PvP
System-based with stat allocation, skills, and a unique tempering mechanic (body enhancement through absorbed elements)
Floor-based system where each floor grants new abilities and challenges; party-based progression
Scenario-based system with constellations (gods) as sponsors; probability manipulation and narrative causality as power
System-based classes and skills that level through use; the Inn itself is a class
Superhero powers (Genomes) with ranked tiers; MC's power is a time-loop save/reload
Verbal magic system: spells cast through spoken words with system-granted skill trees
Tier-based advancement in a galactic empire; mana generation as the core bottleneck; constrained by "Path" rules that limit spending
Classic stat-based LitRPG with detailed tables, skill trees, crafting, and settlement management