The Legend of Randidly Ghosthound by puddles4263
The System grants classes, skills, and paths; MC develops a unique classless path using images (mental constructs that shape reality)
Browse our curated database of Gamelit series with reading orders, status tracking, and recommendations.
The System grants classes, skills, and paths; MC develops a unique classless path using images (mental constructs that shape reality)
Cluster-based advancement system; MC uses future knowledge to optimize progression
System-based with stats, skills, classes; heavy alchemy/crafting alongside combat
Stat-based system with classes, skills, and settlement management
Multi-disciplinary magic (structured magic, mind magic, combat, alchemy, golem-crafting) learned across time loop iterations
System apocalypse with territory claiming, building construction, and personal stat progression
VRMMO stat-based system; goblin race progression plus settlement management mechanics
Spell-based magic system with ranked advancement (D through S); MC uses game knowledge to select optimal spell progression
Three coexisting systems: Classes (LitRPG stats), Cultivation (qi advancement), and Skills (technique mastery). Characters can mix all three.
Essence-based system with ranked advancement (Iron through Diamond+), class abilities, constellation powers