Salvos by MelasD (V. A. Lewis)
Level-based system with class evolution; MC is a demon who evolves through class changes
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Level-based system with class evolution; MC is a demon who evolves through class changes
The System grants classes, skills, and paths; MC develops a unique classless path using images (mental constructs that shape reality)
Cluster-based advancement system; MC uses future knowledge to optimize progression
System-based with stats, skills, classes; heavy alchemy/crafting alongside combat
Stat-based system with classes, skills, and settlement management
Multi-disciplinary magic (structured magic, mind magic, combat, alchemy, golem-crafting) learned across time loop iterations
System apocalypse with territory claiming, building construction, and personal stat progression
VRMMO stat-based system; goblin race progression plus settlement management mechanics
Spell-based magic system with ranked advancement (D through S); MC uses game knowledge to select optimal spell progression
Three coexisting systems: Classes (LitRPG stats), Cultivation (qi advancement), and Skills (technique mastery). Characters can mix all three.