Immortal Great Souls by Phil Tucker
Soul grafting, absorbing abilities from defeated enemies and integrating them into a growing soul architecture
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Soul grafting, absorbing abilities from defeated enemies and integrating them into a growing soul architecture
Essence-based system with ranked advancement (Iron through Diamond+), class abilities, constellation powers
Qi cultivation with arts, spirit beasts, and domain development, progression tied to philosophical insight
System-granted classes, skills, and items within a reality-TV dungeon
System event with user-selected classes; MC takes a social manipulation/deception class rather than combat
Tower-based system with floor challenges granting abilities; MC uses future knowledge from time regression
Dual progression: dungeon core (Cal) absorbs essence to create monsters/traps; human cultivator (Dale) advances through martial arts ranks
Monster evolution system, MC is a reincarnated ant who evolves through mutations, gaining body parts and abilities by spending biomass
Stat-based system with extreme focus on build math; MC specializes in area-of-effect aura abilities and obsessively calculates optimal stat distribution
Stat-based system with classes, Dao fragments, classless/dual-class progression